I’m very new and am trying to learn FMOD a little bit more… And I am at the moment trying to create a situation where a sound only triggers once, but is attached to two events. My goal is that if both events happen, the second event chooses not to play the asset once again.
To explain it in another way: I have a situation where event B can happen, and event A+B can happen (letters for chronological order) ((A cannot happen alone)).
A has one original asset + the asset it shares with B (2 sounds in total).
B also has one original asset + the asset it shares with A.
If A+B happens, I want the shared sound to happen during A but not during B.
If only B happens, the shared sound needs to be triggered during B.
What I would LIKE to do: make B somehow feel that A has been triggered very recently and only play its original asset, but not the shared one.
I feel like my explanation is a word salad, but I hope someone understands me