I have a bunch of one shot sounds that I would like to have sequenced in a loop. While they play, I would like the next sound that plays to overlap the previous one. I can sort of achieve this currently using a scatterer and limiting the polyphony to 2, setting the stealing to none and the random delay time to 1.5 secs min and max. The problem is not all of these sounds are 1.75 seconds long, so the shorter one cause a gap.
Is there a better way for me to achieve this? I effectively want a playlist of one shots that allows for an percentage of overlap while it plays, regardless of the length of the sounds.