so, the only 2 ways to influence what’s happening in my events from the engine, right?
- change a parameter
- send a cue / keyoff
And every event can only have 1 cue, correct? (Because it says “A” on the button, i thought maybe there’s a way to get a “B” and a “C”)
Also, is there no way to tell the play cursor to go to a specific marker on my timeline (i mean directly from the game, not from inside Fmod Editor)?
What i want to do:
- have the play cursor rest at a sustain point
- when my character bites, i want the play cursor to jump to the part in the timeline where i placed the bite sound
- when my character gets hit, i want the play cursor to jump to the part in the timeline where i placed the aaargh!-sound
right now, i’m doing it by having a parameter called “bites” and another one called “hit”.
when my character bites, i set the parameter from 0 to 1 (that triggers a transition condition), and as soon as possible back to 0.
i find that not so elegant… or is that how everybody does it?
Thanks for your help!