Hello there, I’m a beginner to Fmod (or any game audio software to be honest) and even if I understood most of the features (thanks to the great documentation) I’m struggling with a problem .
So suppose I have this level where I want music and ambiances to play , but sometimes ( i.e. when a timer is triggered) I want this music to change to another and other effects .
I created a parameter event that allows me to play the music 1 and fx 1 on a specific value and music 2 and Fx 2 on another value . Music 2 and FX 2 are nested in an new event whithin the parameter event and contains sustain points.
The nested event is a timeline event . What I was hoping to happen is that when the parameter event trigger the nested event it would start the timeline and allow me to use cues from the main event display .
I’m I doing this the wrong way ? Is there a way ?
Thanks for any advice . Anyway, it is a great soft, and I’ll keep using it.