Default fallback Reverb for Reverb Zones glitches sounds

Hi guys,

I need some help with my setting up a default reverb withouting it glitching my sounds. I’ve tried some things for a few hours but it’s not working and I get a lot of audio glitches.

If reverb zones are not activated (which would trigger snapshots if activated, like Reverb_Hall_Snapshot or Reverb_Room_Snapshot), I want FMOD to automatically apply a default reverb to all my sounds. Or would it be nice to have a Reverb_Default_Snapshot? Do I transition between them using ADSR?

I am not sure what is good practice that’s not causing audio glitches

Would appreciate any help :slight_smile:

The best way to do this will depend on how your Studio project and code are set up, but the simplest way would probably be to place the “default” reverb somewhere in your mixer hierarchy where all sounds are routed into it, whether that’s the master bus or close to it, or a return that all other buses send to. Then, you can scope in the relevant property (return fader, effect’s wet volume or wet/dry blend) on all other reverb snapshots. ADSR can be applied to the snapshot’s intensity, or to the fader or wet/dry, to blend between them.

What kind of glitches are you observing? An audio or video recording would be helpful in demonstrating exactly what’s happening.