Reverb mute the sound when active

In our game, we use triggers to enable and disable a reverb snapshot. This feature works correctly most of the time, but occasionally the main audio affected by the reverb becomes muted while the snapshot is active. The audio returns to normal once the reverb snapshot is turned off. This issue occurs more frequently on the Nintendo Switch.

Hi,

A few questions:

Note that connecting to Live Update from the Switch may require some additional setup, which you can find more information on in the Switch platform specific section of the Engine docs included with the Switch version of the FMOD Engine download.