Deploy issue on XboxOne with UnrealEngine 4.14


(Vincent Studer) #1

Hi,

With Unreal engine 4.13, there was no problem, but now with 4.14, i have these errors when i try to deploy the XboxOne version of my game:

LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) :
error LNK2001: unresolved external symbol __delayLoadHelper2
…same error…
LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) :
error LNK2001: unresolved external symbol __delayLoadHelper2
LogPlayLevel: UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error
LNK2001: unresolved external symbol __delayLoadHelper2 LogPlayLevel:
UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol
__delayLoadHelper2 LogPlayLevel: UnrealBuildTool: fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol
…same error…
__delayLoadHelper2 LogPlayLevel: UnrealBuildTool: fmodstudioL_vc.lib(fmodstudioL.dll) : error LNK2001: unresolved
external symbol __delayLoadHelper2 LogPlayLevel: UnrealBuildTool:
fmodL_vc.lib(fmodL.dll) : error LNK2001: unresolved external symbol

Do you have any idea please?

Thank you in advance!


(Cameron Baron) #2

The fix for that is up on github right now, https://github.com/fmod/ue4integration/, we will get it out in a release as soon as possible.


(Vincent Studer) #3

Now it’s ok. Thank you!


(Reinhard Pollice) #4

Greetings!

I’m having the same issue after a 4.13 to 4.14 migration - I’ve pulled the latest FMOD UE4 integration (10901) without avail.

It seems fine on PS4 and Win64, with the same issue on XB1.

Thanks!


(Cameron Baron) #5

When using UE 4.14 or above and FMOD 1.08.16 and above, you won’t need the extra steps listed on our site under “Deployment on XBox One” (http://www.fmod.org/documentation/#content/generated/engine_ue4/deployment.html).


(Reinhard Pollice) #6

Hi there - We actually didn’t have that stuff added either with 4.13 or with 4.14.
(We dealt with the DLL copying manually)


(Cameron Baron) #7

Is it possible to reproduce this in a new/empty project?
I am having trouble reproducing it on my end.


(Reinhard Pollice) #8

I will try and do a test for this ASAP.


(Reinhard Pollice) #9

Can you confirm if you are using FMOD as an engine level or game level plugin?

Thanks!


(Cameron Baron) #10

My tests have worked with both methods. Are you getting different results depending on where it is located?