I should have mentioned, the next release will also move those .so files into a subdirectory with the architecture name, so you should move them from Binaries\Android to Binaries\Android\armeabi-v7a
Hey Geoff. I followed the new instructions with UE 4.11.2 (launcher version) and Fmod 1.8.04.
I copied the plugin in a Plugins folder inside my game folder. But nothing happened. Fmod works but not the deployment.
No Android binaries were built in the FmodStudio in plugins.
In general though, to track down issues, look for FMOD log messages when you build for Android. You can verify that the fmod .so files are going into the right place:
When launching, use logcat to look for FMOD sucessfully loading libraries at startup, and then loading banks. Remember that it tries to load banks from Content\FMOD\Mobile so export for mobile platform first.