Destination start is not playing on time during transition

The initial transient of the first beat of the destination plays slightly late, which doesn’t sound on time.

I’ve checked that everything is on grid by zooming in. The sound itself is not the problem either. It sounds like a bug to me. This happens in some other occasions too, but not sure when.

Could you please help me sort out this issue?

Hi,

Thank you for bringing this to our attention. Could I please grab your FMOD Studio version?

Version 2.03.13, 64-bit, Qt 6.5.3 under LGPL, Build #162576

Thank you for the info. Unfortunately, I am not able to reproduce the issue.
Would it be possible to copy the event into a new project:

image

And package the new project with the following settings:

and upload it to your profile so I can test it on our side?