Hello,
I have this error on Nintendo Switch build
Im using Unity 2019.3.13f1
DllNotFoundException: Unable to load DLL 'fmodstudioL': The specified module could not be found.
at FMOD.Memory.FMOD5_Memory_GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0
at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.SetListenerLocation2D (System.Int32 listenerIndex, UnityEngine.Transform transform, UnityEngine.Rigidbody2D rigidBody, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as SystemNotInitializedException: [FMOD] Initialization failed
at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.SetListenerLocation2D (System.Int32 listenerIndex, UnityEngine.Transform transform, UnityEngine.Rigidbody2D rigidBody, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0
Any help anyone can provide would much appreciated.
BR