Dll missing on Nintendo Switch

Hello,

I have this error on Nintendo Switch build
Im using Unity 2019.3.13f1

DllNotFoundException: Unable to load DLL 'fmodstudioL': The specified module could not be found.

  at FMOD.Memory.FMOD5_Memory_GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0 

  at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.RuntimeManager.SetListenerLocation2D (System.Int32 listenerIndex, UnityEngine.Transform transform, UnityEngine.Rigidbody2D rigidBody, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0 

Rethrow as SystemNotInitializedException: [FMOD] Initialization failed

  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.RuntimeManager.SetListenerLocation2D (System.Int32 listenerIndex, UnityEngine.Transform transform, UnityEngine.Rigidbody2D rigidBody, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D, UnityEngine.GameObject attenuationObject) [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <00000000000000000000000000000000>:0 

  at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0

Any help anyone can provide would much appreciated.
BR

Looks like you need to get the FMOD Unity integration for Switch. Start here :

https://www.fmod.com/profile#permissions

We already have it from another developer on our project

We are on the 2.01.03 i will try to update it today

For several reasons i can not update FMOD for now
Do you have any idea how i can get this dll in Switch build ?

Well, according to your fmod.com profile, you’re not a registered Switch developer. Please contact support@fmod.com if you’d like to resolve this issue.

Done
Im waiting for the support to register me

Ah ok, I see who you are now. I’ve connected you to the existing account for your company’s project. You should have access to the Switch downloads now. Please get the FMOD Unity integration for Switch and import it into your project.

HI Andrew,

Thanks for the registration.
Im already have the Unity integration for switch.
Fmod version : 2.01.03
Switch SDK : 10.4.1

Hi,
I still encounter this problem do you have any idea how to solve this ?

Newer versions of FMOD for Unity will automatically activate / enable the correct FMOD library for the type of build you are doing i.e. logging build of FMOD with development Unity, release build of FMOD with release Unity. Please see our docs here for how to do this manually or consider updating to a newer version of 2.01.