Thank you Connor.
So what would be the best way to work on a MAC?
I am using multichannel files and working mainly in 7.1.4 in FMOD with UNITY
When the banks are created, is Unity playing back sound in 7.1.4 I would assume or just 7.1 (depending on my system). As unity Audio defaults in Project Settings do not list 7.1.4.
My idea was to use a binaural standalone (Virtuoso) that can collect 7.1.4 audio streams and convert it for headphones.
Do you think that would work if I system output (the one that UNITY defaults to) to blackhole or similar to manage the routing and then playing the binaural version of the 7.1.4 from FMOD, or will FMOD-UNITY produce already a binaural version, or will it be just stereo?
If you can shed some light into this, I’d appreciate very much
ps
I ran the test and while FMOD directly outputs to 7.1.4, when sounds are pushed as bank and then played from UNITY no 7.1.4 is played. I tested with virtual sound card, but the metering doesn’t show the use of 7.1.4
So my question is: what happens to FMOD output channel settings when exported into unity bank?
Where are the Platform specific settings? I have no clue where did you find those. In my Build settings, no audio is listed, in my project settings, audio reaches 7.1 sure max.
To elaborate: the idea was to be able to use Dolby Atmos and/or Virtuoso binaural standalone, to play the game/installation directly to users out of my system in 3D audio.
It turns out that is so computational expensive that is not worth it as everything will lag and create glitches.
So after looking around I found Atmoky (https://atmoky.com) which seems a plugin that takes care of this and of binaural rendering, although I am still testing it, it seems promising
Still I don’t know how Unity deals with multichannel output audio, is there anywhere you could point me to , to understand that better, please?
Unfortunately, I am unaware of any Unity-specific documentation for how they deal with their audio. However, I can link you to some of our documentation that will hopefully clear some things up: