Car race game - I have a whoosh event (made of looping wind) on several objects, with the distance and direction built in parameters controlling when and how they are heard, and sound great, but the built in speed parameters don’t seem to work, because the objects are stationary. I am the one driving past them, so absolute and relative speed on stationary objects don’t work.
This means that when I am stationary, right next to another stationary object, it is constantly emitting a loop of wind.
How should I go about aligning my speed (passing the stationary object) with the volume of a pass-by whoosh.