As the title states, no matter how I try it Absolute Speed is always 0. As far as I understand absolute speed is calculated in relation to 0,0,0. So the player’s speed has no effect on it unlike relative speed.
I have a BP which has an FMOD Component with an event that has the built-in absolute speed param ranging from 0-10.
FMOD Studio 2.01.10.
Am I missing something?