Emergency Help! Xsx artefacts

Hi !

We encountered a very painful issue on our game version for Xsx.
PC and PS5 versions are fine.

Fmod 2.03.12 - UE 5.5.4-40574608

It sounds like some decoding issues, so Here’s what I tried to do :
Bank build conversions in Vorbis - 70% quality, uncompressed.
Didn’t work.
Bank build conversions in PCM - , uncompressed.
Didn’t work.

We are running out of ideas here and we like your opinion about it. Check added file, artefacts are clearly heard between 2 and 9 second of provided rec sample.
I also noticed that it does Not happen on streamed sounds.

Hi,

Thanks for the info and video. Our default settings for XSX is

Would it be possible to try these settings.

Would it also be able to enable the following settings:

and let me know if you see any FMOD errors in the XSX logs?

Thank you Connor !

The text log is too big to load it here, but here’s something that catches the eye and is logged a lot :
[2026.03.25-10.04.41:207][533]LogFMOD: Error: C:\buildagent1\work\c1c3f17eb167c494\core_api\platforms\gamecore\src\fmod_xdsp_manager.cpp(273) - XDspSubmitCommand returned 0x80070057.
[2026.03.25-10.04.41:207][533]LogFMOD: Error: C:\buildagent1\work\c1c3f17eb167c494\core_api\src\fmod_dspi.cpp(1342) - assertion: ‘result == FMOD_OK’ failed
[2026.03.25-10.04.41:207][533]LogFMOD: Error: DSPI::RunJob() returned error 28 (“An error occured in the FMOD system. Use the logging version of FMOD for more information.”) for instance type: 7 (0x-68189248).
[2026.03.25-10.04.41:212][533]LogFMOD: C:\buildagent1\work\c1c3f17eb167c494\core_api\src\fmod_async.cpp(358) - Finished Asynchronous operation on sound 00007FF43D6E3508
[2026.03.25-10.04.41:217][533]LogFMOD: Error: C:\buildagent1\work\c1c3f17eb167c494\core_api\platforms\gamecore\src\fmod_xdsp_manager.cpp(273) - XDspSubmitCommand returned 0x80070057.
[2026.03.25-10.04.41:217][533]LogFMOD: Error: C:\buildagent1\work\c1c3f17eb167c494\core_api\src\fmod_dspi.cpp(1342) - assertion: ‘result == FMOD_OK’ failed

Etc…

1 Like

Thank you for the logs, just to make sure are you using the Development Package option?

This should enable the additional logging

Answer from my colleague :

Hello Connor,
thank you for your answer
Yes we use the Development Package Option, and to be sure of our logging level, we have checked that the Debug_Initialize function is called with the FMOD_DEBUG_LEVEL_LOG flag. Unfortunately, we don’t see any additional logging around:
[2026.03.26-14.18.19:912][372]LogFMOD: Error: C:\buildagent1\work\c1c3f17eb167c494\core_api\src\fmod_dspi.cpp(1342) - assertion: 'result == FMOD_OK' failed
[2026.03.26-14.18.19:912][372]LogFMOD: Error: DSPI::RunJob() returned error 28 ("An error occured in the FMOD system. Use the logging version of FMOD for more information.") for instance type: 7 (0x-664550000).
[2026.03.26-14.18.19:922][372]LogFMOD: Error: C:\buildagent1\work\c1c3f17eb167c494\core_api\platforms\gamecore\src\fmod_xdsp_manager.cpp(273) - XDspSubmitCommand returned 0x80070057.

You will find attached the log output when the problem occur.

Image

FmodLogXboxArroundArtefacts.txt (78.2 KB)