Hello, I followed the instruction container in the FMOD Studio Integration, in particular, I added the FMOD folder (which is in the Content folder) to the list of directories to be packaged. Yet, the game is totally silent. The relevant part of the console log is this:
03:45:54 [2015.04.27-09.50.35:969][ 0]LogFMODOculus: StartupModule
03:45:54 [2015.04.27-09.50.35:969][ 0]LogFMOD: FFMODStudioModule startup
03:45:54 [2015.04.27-09.50.35:969][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading /app0/sce_sys/libfmodL.prx
03:45:55 [2015.04.27-09.50.36:044][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading /app0/sce_sys/libfmodstudioL.prx
03:45:55 [LOG] System::create : Header version = 1.6.0. Current version = 1.6.0.
03:45:55 [LOG] SystemI::init : FMOD Studio Version: 00010600 (63292)
03:45:55 [LOG] SystemI::init : maxchannels = 1, flags = 00000000, extradriverdata = 0
03:45:55 [LOG] SystemI::close :
03:45:55 [LOG] SystemI::close : Stop all sounds
03:45:55 [LOG] SystemI::close : Shut down output.
03:45:55 [LOG] SystemI::close : Remove miscllaneous DSP stuff.
03:45:55 [LOG] SystemI::close : done.
03:45:55
03:45:55 [LOG] OutputNoSound::init : Initializing.
03:45:55 [LOG] OutputNoSound::init : Done.
03:45:55 [LOG] OutputPolled::start : Starting thread that automatically wakes up every 1 ms
03:45:55 [LOG] Thread::initThread : Initializing FMOD mixer thread. priority 3
03:45:55 [LOG] Thread::initThread : - Stacksize 49152. Stack pointer 0 : usesemaphore = 0 : sleeptime = 1
03:45:55 [LOG] Thread::callback : * FMOD mixer thread started
03:45:55 [LOG] SystemI::init : Set up emulated output
03:45:55 [LOG] SystemI::init : create the channel pool
03:45:55 [LOG] SystemI::init : Set up streamer
03:45:55 [LOG] Thread::initThread : Initializing FMOD stream thread. priority 2
03:45:55 [LOG] Thread::initThread : - Stacksize 65536. Stack pointer 0 : usesemaphore = 0 : sleeptime = 10
03:45:55 [LOG] Thread::callback : * FMOD stream thread started
03:45:55 [LOG] Thread::initThread : Initializing FMOD Studio update thread. priority 0
03:45:55 [LOG] Thread::initThread : - Stacksize 65536. Stack pointer 0 : usesemaphore = 0 : sleeptime = 1
03:45:55 [LOG] Thread::callback : * FMOD Studio update thread started
03:45:55 [LOG] Thread::initThread : Initializing FMOD Studio load thread. priority 0
03:45:55 [LOG] Thread::initThread : - Stacksize 65536. Stack pointer 0 : usesemaphore = 0 : sleeptime = 1
03:45:55 [LOG] Thread::callback : * FMOD Studio load thread started
03:45:55 [2015.04.27-09.50.36:217][ 0]LogFMOD: Loading strings bank: ../../../myproject/Content/FMOD/PS4/Master Bank.strings.bank
03:45:55 [ERR] BankLoader::openBankFile : Failed to open file '../../../myproject/Content/FMOD/PS4/Master Bank.strings.bank'
03:45:55 <118>[VSMALLOC] Video: Free=56254484, FreeChunk=198; System: Free=7115360, FreeChunk=5; Heap: Free=4833824
03:45:55 <118>Shader=13;VertexBuffer=165;PixelBuffer=442;FrameBuffer=30;Image=30
03:45:55 [2015.04.27-09.50.36:362][ 0]LogFMOD:Warning: Failed to load strings bank: ../../../myproject/Content/FMOD/PS4/Master Bank.strings.bank
03:45:55 [2015.04.27-09.50.36:362][ 0]LogFMOD: Creating Studio System
03:45:55 [2015.04.27-09.50.36:363][ 0]LogFMOD:Warning: e:\jk\workspace\Build__1.6rel__UE4Libs_PS4\lowlevel_api\platforms\orbis\src\fmod_output_audioout.cpp(176) - sc
03:45:55 eAudioOutInit already initialized.
03:45:55
03:45:55 [2015.04.27-09.50.36:419][ 0]LogFMOD: Triggering Initialized on other modules
03:45:55 [2015.04.27-09.50.36:419][ 0]LogFMODOculus: FMOD_OSP_SUPPORTED is not enabled
03:45:55 [2015.04.27-09.50.36:419][ 0]LogFMOD: Loading Banks
03:45:55 [2015.04.27-09.50.36:568][ 0]LogFMOD:Warning: e:\jk\workspace\Build__1.6rel__UE4Libs_PS4\studio_api\src\fmod_bank_loader.cpp(66) - Failed to open file '../.
03:45:55 ./../myproject/Content/FMOD/PS4/Master Bank.bank'
03:45:55
03:45:55 [2015.04.27-09.50.36:568][ 0]LogFMOD:Warning: Failed to master bank: ../../../myproject/Content/FMOD/PS4/Master Bank.bank
As you can see, the FMOD plugin starts properly, but does not find the banks. By the way, the banks in my project are contained in the Content/FMOD directory, but the log reports FMOD looking into the Content/FMOD/PS4 directory, which I don’t have. Could this be the source of the problem?