Our game supports user generated fmod banks that get loaded after the master bank. Our master bank is encrypted. If the user banks are not encrypted with the same key, the user banks cause a loading error:
[FMOD] ResourceLoader:::asyncLoadBatch : Failed to load waveform {3a6e5cc4-926b-4f2b-a7af-a70234c76589} (error 19)
This means that we would have to supply the key in the template fmod project to the modders, which defeats the purpose of the encryption.
Is it possible to make fmod support encrypted master bank and unencrypted user generated banks?