To let it compile
UE did modify their ârestoreStateâ function
wich mean : virtual void RestoreState(UObject& Object, const UE::MovieScene::FRestoreStateParams& Params) = 0
In my case i modify 2 files :
FMODEventControlSectionTemplate.cpp
line : 25
and
FMODEventParameterSectionTemplate.cpp
line : 18
by :
virtual void RestoreState(UObject& Object, const UE::MovieScene::FRestoreStateParams& Params) override
It let me compile without error.