FMod 2.02.06 UE 4.27 XDK QFE13 Error Compile

Hi, we are using fmod in our game. However, we found error in compiling Fmod. It did not find EFMODPlatforms. Could anyone help us?

Here is error log:

UATHelper: Packaging (Xbox One): D:\Project_X\Platforms\XboxOne\Plugins\FMODStudio\Source\FMODStudio\Private\FMODPlatform.cpp(12): error C2653: ‘EFMODPlatforms’: is not a class or namespace name
UATHelper: Packaging (Xbox One): D:\Project_X\Platforms\XboxOne\Plugins\FMODStudio\Source\FMODStudio\Private\FMODPlatform.cpp(12): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
UATHelper: Packaging (Xbox One): D:\Project_X\Platforms\XboxOne\Plugins\FMODStudio\Source\FMODStudio\Private\FMODPlatform.cpp(12): error C2146: syntax error: missing ‘;’ before identifier ‘FMODPlatform_CurrentPlatform’
UATHelper: Packaging (Xbox One): D:\Project_X\Platforms\XboxOne\Plugins\FMODStudio\Source\FMODStudio\Private\FMODPlatform.cpp(13): error C2143: syntax error: missing ‘;’ before ‘{’
UATHelper: Packaging (Xbox One): D:\Project_X\Platforms\XboxOne\Plugins\FMODStudio\Source\FMODStudio\Private\FMODPlatform.cpp(13): error C2447: ‘{’: missing function header (old-style formal list?)
PackagingResults: Error: missing ‘;’ before identifier ‘FMODPlatform_CurrentPlatform’
PackagingResults: Error: missing ‘;’ before ‘{’

Can you double check that both the main integration and the console addons are the same version? Are you able to build to any other platforms?

2.02.06 was the version that EFMODPlaform was added (in FMODSettings.h), so if the main integration and console addon are out of sync then that could cause issues. Otherwise, deleting the current integration and reimporting it (or a newer version of 2.02) may help.