Event Path Returns Null after the first time

Hey,

I’m newer to FMOD, so maybe I’m misunderstanding this, but I am trying to create a function that can stop all events except for one, which I’m determining by a string which is the event path of the instance I want to keep. It works just fine the first time the function is called, but once I return to the scene, the function EventDescription.GetPath returns Null instead of the name of the EventInstance, even though I can tell it exists because I can hear it. As a result, the function fails to stop any EventInstances. Why is this? Any help would be appreciated. Thanks!