I hope someone can help me out - I’m looking for the simplest way of getting the output of an FMOD event - by that I mean the actual level on the master of the event - at any given moment. RMS, or actual sample by sample, or whatever - anything will do!
I know that a few questions like this have been asked already but the answers are either super complicated or refer to the first version of the Unity integration. I’m on the latest one. There also seem to be a lot of steps (from channel groups, to DSP, to setting the metering etc), and I’m wondering whether I’m missing a simpler way. Either way, I can’t get it to work.
I’m working in Unity 5 and scripting in C#. Integration version 1.07.04.