I encouter a problem while creating my interactive system for a game I work on. I use Fmod (2.01.09) and Unity (202.3.9). What I want to do is a music event played with a trigger zone activated with collider.
- in unity : I created associated my event to a box collider and make it start when the player come across this zone. Also, I want that this event doesn’t stop while the player go out of the zone.
- in Fmod : I set the max instance to 1 so the event cannot overlaping, and set stealing to “none”.
With this settings, my event should be activated while the player ome across the trigger zone, continue playing if the player come out of the zone and then, continue playing without any change if the player come again in the zone.
It works fine until I add a loop region in my event to make the music loop, or a marker at the start and a destination marker at the end of the music. In this case, when I enter again my zone, the event is stopped and then start again from the begining.
I don’t understand how adding a loop could create this problem. It’s like it changes my stealing settings.
Am I doing something wrong or is it a bug known for this version of Fmod ?
Thanks for your attention