EventHandler.OnTriggerEnter/Exit does not look at the Attached RigidBody

I just found that the EventHandler OnTriggerEnter and OnTriggerExit look only at the collider, not the attached RigidBody for purposes of tag detection. I have the Player tag set on the RigidBody, but not on the children.

Here is the change I made to EventHander.cs to make it work as I expected. A slight “hardening” might be to make it perform a null check before accessing attachedRigidbody.

Thoughts…? It seems this is closer to the intent…?

void OnTriggerEnter(Collider other) {
if (string.IsNullOrEmpty(CollisionTag) || other.CompareTag(CollisionTag) ||
other.attachedRigidbody.CompareTag(CollisionTag)) {
HandleGameEvent(EmitterGameEvent.TriggerEnter);
}
}

    void OnTriggerExit(Collider other) {
        if (string.IsNullOrEmpty(CollisionTag) || other.CompareTag(CollisionTag) ||
            other.attachedRigidbody.CompareTag(CollisionTag)) {
            HandleGameEvent(EmitterGameEvent.TriggerExit);
        }
    }

Thanks for bringing this to our attention, I have raised a task to investigate this further.