Hey, so here is my situation.
I have a collider and Fmod studio listener placed on my main character >
I have an Fmod studio event emitter placed on a game object inside inside of a room in the game >
the room is enveloped in a box collider marked to be a trigger, tied to that I have one Fmod studio global parameter trigger with the trigger set to “trigger enter” collision tag “player” and one set the same but “trigger exit” >
I have a parameter in the aforementioned emitter that plays a separate piece of audio to phase in as you enter the room >
Yet the trigger once entered by the player does nothing. what am I doing wrong?