Found this ‘bug’ right now, don’t know what’s going on, and doesn’t seem to affect anything.
This is the exception:
The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead.
UnityEditor.AssetDatabase:StopAssetEditing()
FMODUnity.EventManager:UpdateCache() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:317)
FMODUnity.EventManager:AffirmEventCache() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:57)
FMODUnity.EventManager:EventFromString(String) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1004)
FMODUnity.EventManager:EventFromPath(String) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:997)
FMODUnity.StudioEventEmitterEditor:OnSceneGUI() (at Assets/Plugins/FMOD/src/Editor/StudioEventEmitterEditor.cs:24)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)