Exception when playing game while an object with Event Emitter is selected in Inspector

Found this ‘bug’ right now, don’t know what’s going on, and doesn’t seem to affect anything.

This is the exception:

The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead.
FMODUnity.EventManager:UpdateCache() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:317)
FMODUnity.EventManager:AffirmEventCache() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:57)
FMODUnity.EventManager:EventFromString(String) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:1004)
FMODUnity.EventManager:EventFromPath(String) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:997)
FMODUnity.StudioEventEmitterEditor:OnSceneGUI() (at Assets/Plugins/FMOD/src/Editor/StudioEventEmitterEditor.cs:24)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

What version of the Unity FMOD Integration are you using? I think this was a known issue in 2.01.11 that should be fixed in the latest release.

The run-time will tell you that you are trying to access an object , when the variable is null by issuing a Null Reference Exception .