I’m trying to put reverb zone snapshots into Unity’s “3D Gamekit” but it is not working. The player should be able to Trigger Enter and Trigger Exit the reverb zones using an FMOD Studio Event Emitter and a Box Collider but it does not work at all.
Whenever I try press ‘play’ in Unity, the game immediately pauses and this error appears in the console:
The targets array should not be used inside OnSceneGUI or OnPreviewGUI. Use the single target property instead.
FMODUnity.EventManager:UpdateCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:315)
FMODUnity.EventManager:AffirmEventCache () (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:57)
FMODUnity.EventManager:EventFromString (string) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:840)
FMODUnity.EventManager:EventFromPath (string) (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:833)
FMODUnity.StudioEventEmitterEditor:OnSceneGUI () (at Assets/Plugins/FMOD/src/Editor/StudioEventEmitterEditor.cs:24)
Any help appreciated x