So FMOD on iOS is working fine until a FaceTime call comes in. After that happens I get the following log output:
2021-01-30 17:52:53.365733 3d[2668:2219906] Application will resign active
2021-01-30 17:52:54.019239 3d[2668:2219906] Interruption Began
2021-01-30 17:53:01.281043 3d[2668:2219906] Interruption Ended
2021-01-30 17:53:02.235715 3d[2668:2219906] Application did become active
Then there is no sound that continues playing as well as new sounds also do not play. I have tested this in both my game and the sample examples provided by FMOD. The result is the same in either case.
I am using FMOD version 2.01
iOS version: 10.1.1
XCode version: 10.3
Thank you for any help anyone can give me.
BTW I just managed to fix this by adding mixerSuspend and mixerResume calls… I saw this in the documentation at:
I’m surprised that this is not in the demo code that is provided with the SDK.