I am trying to workaround the fact that once an event (containing scatterer etc) is stopped by the game engine, it abruptly ends its playback with a click. How can that be avoided? I want the audio (master track of that event) to fade out within 3 seconds after the event has been stopped by the game engine. Or am i missing something? the ADHSR did not seem to help me in that regard…
Thanks for any suggestions!