Feature request: event instances as blueprint data type (variable)


My team is using a game instance in UE4, which needs to stop all currently playing FMOD events at a given time, for example when the player dies or when a new level is opened. As such, we’re looking for a way to efficiently collect all currently playing FMOD event instances and command them all to stop playing. Is there a way to save FMOD event instances as variables (blueprint data type)? Or do you know of another way to collect all currently active event instances?



This is a great idea and I can see why it would be very useful. I’m not sure exactly how feasible that is at the moment. I’ll add it to our list, but I don’t have an ETA on when we’ll get around to having a look at it.


It looks like it is simply a matter of changing the USTRUCT macro to USTRUCT(BlueprintType). I’ll update it for next release.


This would be very useful if possible in the next release. Was just looking into this myself.