So I’m on a school project with UE4 ans I work with a sound designer, and he wanted to use FMOD for everything in the game (sounds, dialogues etcetc).
I have big troubles with dialogues and FMOD.
Basically, I made a dialogue structure, with some parameters. http://prntscr.com/au6c1s
That way, I can play an FMOD event and write the subtitles.
The problem is, I can’t find a way to get an event in Blueprint when the sound is finished.
Is there a thing that can help me with that?
I’m also trying to get the length of the FMOD Event in order to manually trigger an “onEnd”, but i can’t find a way to get it neither… http://prntscr.com/au6aid
can you help me ?
I just need a way to know when an FMOD Event is finished or his length.
How is it possible to store and FMOD Event Instace Reference in blueprint? http://prntscr.com/au718w
I can’t promote to variable, I can’t find it in the variables types, I can’t do nothing with that…