Feature Request (One Shot audio with parameter)

Hey folks,

Each time I update I add this method to the RuntimeManager:

public static void PlayOneShot(FMOD.GUID guid, Vector3 position, PARAMETER_ID parameter, float parameterValue)
{
EventInstance instance = CreateInstance(guid);
instance.set3DAttributes(RuntimeUtils.To3DAttributes(position));
instance.setParameterByID(parameter, parameterValue);
instance.start();
instance.release();
}

Any chance of getting it officially added?

I find it helpful for things like thunder, I know it will be a one shot but I also want to set a parameter for it depending on this bolts intensity

That does sound like a useful thing to have, I’ll add this as a feature request, thanks for bringing this to our attention!

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