Right now I’m working on using FMOD with the purpose of game audio design.
I’m trying to figure out how to simulate game environment blender considering audio aspects.
what I’m aiming to do is to attenuate one environment sound gradually and add another environment sound.
I search a lot on audio fading or sound blender but I did not find something useful. I think I have to use DSP clock, DSPfadePoint or so but I don’t actually know how to use them.
Any suggestion or sample code would be appreciated. Thank you.