Are there any plans for FMOD implementation for Niagara? Our VFX artist has been doing quite a few things in Niagara so it would be great to have FMOD functionality for the sound design, essentially replacing the in built unreal audio, thanks
We do plan on adding support for Niagara, although I am unable to give a timeline as to when this might be available for now. At this point we would aiming for an update in the near future.
Thats great thanks for the heads up, will try and implement our own solution in the meantime.
Any updates yet, running into this issue here… It seems like Niagara has a “Play Audio” emitter that needs to be taken over by FMOD somehow.
At this point we do not have an ETA. We aren’t currently aware of a quick way to get it working, as it does appear to be a fair bit of work to integrate with.