FMOD compatibility with Niagara

Are there any plans for FMOD implementation for Niagara? Our VFX artist has been doing quite a few things in Niagara so it would be great to have FMOD functionality for the sound design, essentially replacing the in built unreal audio, thanks :slight_smile:

We do plan on adding support for Niagara, although I am unable to give a timeline as to when this might be available for now. At this point we would aiming for an update in the near future.

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Thats great thanks for the heads up, will try and implement our own solution in the meantime.

Cheers :slight_smile:

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Any updates yet, running into this issue here… It seems like Niagara has a “Play Audio” emitter that needs to be taken over by FMOD somehow.

At this point we do not have an ETA. We aren’t currently aware of a quick way to get it working, as it does appear to be a fair bit of work to integrate with.