FMOD compatibility with Niagara

Hello,

I’ve found away to implement in Niagara using the (experimental) “Component” renderer and putting a FModAudioCpt.


It works more or less (Not working in preview but working in play mode).

Issue is I need to put the particle lifetime to EXACTLY the event length, otherwise the sound in the event loops. This is really annoying, and I can’t find why.

If you can try my system and investigate why sound loops, you would be my hero :slight_smile:

Best;
Mathieu