FMOD Debugging in package

Hi, thank you for your answer

Unfortunately I had no luck in overtiring the settings. I tried from my game module to call Debug_Initialize (called after FMOD plugin Debug_Initialize calls) and failed. Afterwards, I tried to change the plugin code in methods StartupModule() and SetInPIE(), I modified both to FMOD_DEBUG_LEVEL_NONE, and it also failed. It still logged to console and in the development package in the log file!? I tested it with EventInstanceSetParmater() where I sent the nonexistent parameter.

I’m using UE4 4.22.3 and FMOD plugin 2.00.05

Best, Dino