Hi, thank you for your answer
Unfortunately I had no luck in overtiring the settings. I tried from my game module to call Debug_Initialize
(called after FMOD plugin Debug_Initialize
calls) and failed. Afterwards, I tried to change the plugin code in methods StartupModule() and SetInPIE(), I modified both to FMOD_DEBUG_LEVEL_NONE
, and it also failed. It still logged to console and in the development package in the log file!? I tested it with EventInstanceSetParmater() where I sent the nonexistent parameter.
I’m using UE4 4.22.3 and FMOD plugin 2.00.05
Best, Dino