Hi Louis,
Back with the log information. You can see how hell broke loose in the following log entries attached. I hope it helps…
So, it turned out that new users can’t do attachments. And possibly I am considered new on the forums. So here is an excerpt:
[FMOD] Manager::init : done.
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194)
FMODUnity.RuntimeManager:LoadBank (string,bool,string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:852)
FMODUnity.RuntimeManager:LoadBank (string,bool) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader:Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
FMODUnity.StudioBankLoader:HandleGameEvent (FMODUnity.LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
[FMOD] Manager::readBank : fileversion = 142, compatVersion = 140 (oldest = 44, newest = 142)
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99)
[FMOD] OutputCoreAudio::getDriverInfo : AudioObjectGetPropertyData for kAudioDevicePropertyNominalSampleRate returned 1768911973.
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91)
[FMOD] System::update() returned ERR_OUTPUT_DRIVERCALL for SYSTEM (0x1381B8008).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 49.
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91)
[FMOD] System::Update() returned ERR_OUTPUT_DRIVERCALL for STUDIO_SYSTEM (0x0).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
[FMOD] OutputCoreAudio::getDriverInfo : AudioObjectGetPropertyData for kAudioDevicePropertyNominalSampleRate returned 1768911973.
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91)
[FMOD] System::update() returned ERR_OUTPUT_DRIVERCALL for SYSTEM (0x1381B8008).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 49.
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91)
[FMOD] System::Update() returned ERR_OUTPUT_DRIVERCALL for STUDIO_SYSTEM (0x0).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
[FMOD] System::loadBankFile(Assets/[Audio]/FMOD/Build/Desktop/Master.bank, 0, 0x16d1bb128) returned ERR_NOTREADY for STUDIO_SYSTEM (0x1FFF1F).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
FMOD.Studio.System:loadBankFile (string,FMOD.Studio.LOAD_BANK_FLAGS,FMOD.Studio.Bank&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:668)
FMODUnity.RuntimeManager:LoadBank (string,bool,string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:895)
FMODUnity.RuntimeManager:LoadBank (string,bool) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.RuntimeManager:LoadBanks (FMODUnity.Settings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:979)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:393)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194)
FMODUnity.RuntimeManager:LoadBank (string,bool,string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:852)
FMODUnity.RuntimeManager:LoadBank (string,bool) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader:Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
FMODUnity.StudioBankLoader:HandleGameEvent (FMODUnity.LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
[FMOD] Manager::readBank : fileversion = 142, compatVersion = 140 (oldest = 44, newest = 142)
UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99)
BankLoadException: [FMOD] Could not load bank ‘Assets/[Audio]/FMOD/Build/Desktop/Master.bank’ : ERR_NOTREADY : Operation could not be performed because specified sound/DSP connection is not ready.
FMODUnity.RuntimeManager.RegisterLoadedBank (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:791)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples, System.String bankId) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:896)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.RuntimeManager.LoadBanks (FMODUnity.Settings fmodSettings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:979)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeUtils:DebugLogException(Exception) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:596)
FMODUnity.RuntimeManager:LoadBanks(Settings) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:986)
FMODUnity.RuntimeManager:Initialize() (at Assets/Plugins/FMOD/src/RuntimeManager.cs:393)
FMODUnity.RuntimeManager:get_Instance() (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194)
FMODUnity.RuntimeManager:LoadBank(String, Boolean, String) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:852)
FMODUnity.RuntimeManager:LoadBank(String, Boolean) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader:Load() (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
FMODUnity.StudioBankLoader:HandleGameEvent(LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable() (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
[FMOD] System::loadBankFile(Assets/[Audio]/FMOD/Build/Desktop/Horse.bank, 0, 0x16d1bb678) returned ERR_NOTREADY for STUDIO_SYSTEM (0x1FFF1F).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
FMOD.Studio.System:loadBankFile (string,FMOD.Studio.LOAD_BANK_FLAGS,FMOD.Studio.Bank&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:668)
FMODUnity.RuntimeManager:LoadBank (string,bool,string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:895)
FMODUnity.RuntimeManager:LoadBank (string,bool) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader:Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
FMODUnity.StudioBankLoader:HandleGameEvent (FMODUnity.LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
BankLoadException: [FMOD] Could not load bank ‘Assets/[Audio]/FMOD/Build/Desktop/Horse.bank’ : ERR_NOTREADY : Operation could not be performed because specified sound/DSP connection is not ready.
FMODUnity.RuntimeManager.RegisterLoadedBank (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:791)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples, System.String bankId) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:896)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader.Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeUtils:DebugLogException(Exception) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:596)
FMODUnity.StudioBankLoader:Load() (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:104)
FMODUnity.StudioBankLoader:HandleGameEvent(LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable() (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
[FMOD] System::loadBankFile(Assets/[Audio]/FMOD/Build/Desktop/Enemies.bank, 0, 0x16d1bb678) returned ERR_NOTREADY for STUDIO_SYSTEM (0x1FFF1F).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
FMOD.Studio.System:loadBankFile (string,FMOD.Studio.LOAD_BANK_FLAGS,FMOD.Studio.Bank&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:668)
FMODUnity.RuntimeManager:LoadBank (string,bool,string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:895)
FMODUnity.RuntimeManager:LoadBank (string,bool) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader:Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
FMODUnity.StudioBankLoader:HandleGameEvent (FMODUnity.LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
BankLoadException: [FMOD] Could not load bank ‘Assets/[Audio]/FMOD/Build/Desktop/Enemies.bank’ : ERR_NOTREADY : Operation could not be performed because specified sound/DSP connection is not ready.
FMODUnity.RuntimeManager.RegisterLoadedBank (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:791)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples, System.String bankId) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:896)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader.Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeUtils:DebugLogException(Exception) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:596)
FMODUnity.StudioBankLoader:Load() (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:104)
FMODUnity.StudioBankLoader:HandleGameEvent(LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable() (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
[FMOD] System::loadBankFile(Assets/[Audio]/FMOD/Build/Desktop/Environment.bank, 0, 0x16d1bb678) returned ERR_NOTREADY for STUDIO_SYSTEM (0x1FFF1F).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
FMOD.Studio.System:loadBankFile (string,FMOD.Studio.LOAD_BANK_FLAGS,FMOD.Studio.Bank&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:668)
FMODUnity.RuntimeManager:LoadBank (string,bool,string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:895)
FMODUnity.RuntimeManager:LoadBank (string,bool) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader:Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
FMODUnity.StudioBankLoader:HandleGameEvent (FMODUnity.LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
BankLoadException: [FMOD] Could not load bank ‘Assets/[Audio]/FMOD/Build/Desktop/Environment.bank’ : ERR_NOTREADY : Operation could not be performed because specified sound/DSP connection is not ready.
FMODUnity.RuntimeManager.RegisterLoadedBank (FMODUnity.RuntimeManager+LoadedBank loadedBank, System.String bankPath, System.String bankName, System.Boolean loadSamples, FMOD.RESULT loadResult) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:791)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples, System.String bankId) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:896)
FMODUnity.RuntimeManager.LoadBank (System.String bankName, System.Boolean loadSamples) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:847)
FMODUnity.StudioBankLoader.Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:100)
UnityEngine.Debug:LogException(Exception)
FMODUnity.RuntimeUtils:DebugLogException(Exception) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:596)
FMODUnity.StudioBankLoader:Load() (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:104)
FMODUnity.StudioBankLoader:HandleGameEvent(LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable() (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
[FMOD] System::flushSampleLoading() returned ERR_OUTPUT_DRIVERCALL for STUDIO_SYSTEM (0x1FFF1F).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
FMOD.Studio.System:flushSampleLoading () (at Assets/Plugins/FMOD/src/fmod_studio.cs:695)
FMODUnity.RuntimeManager:WaitForAllSampleLoading () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1078)
FMODUnity.StudioBankLoader:Load () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:107)
FMODUnity.StudioBankLoader:HandleGameEvent (FMODUnity.LoaderGameEvent) (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:21)
FMODUnity.StudioBankLoader:OnEnable () (at Assets/Plugins/FMOD/src/StudioBankLoader.cs:86)
[FMOD] OutputCoreAudio::getDriverInfo : AudioObjectGetPropertyData for kAudioDevicePropertyNominalSampleRate returned 1768911973.
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91)
[FMOD] System::update() returned ERR_OUTPUT_DRIVERCALL for SYSTEM (0x1381B8008).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:129)
[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 49.
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91)
Cheers