No audio in iOS build but no errors (works fine in editor and macOS build)

I’m getting no sound from my iOS build once I run it in xcode (have tried on my iphone and ipad). The sound works fine in the Unity Editor and worked great in my macOS build. I enabled the FMOD Studio Debug and it appears to be registering the audio as running (volume is moving around appropriately), so it seems like the banks are loading, but nothing makes it’s way to the speakers. I have a mixerResume() at the beginning of each scene. I’ve also played around with different file types (PCM, Orbis etc) but nothing. I’m also fully up to date with Unity, Visual Studio and FMOD Unify verified releases. Any ideas? Anything else that I’m missing in the set up?

1 Like

Maybe try calling FMODUnity.RuntimeManager.CoreSystem.mixerPause() first and then call FMODUnity.RuntimeManager.CoreSystem.mixerResume().
If that doesn’t work, can you please enable logging in the FMOD Unity settings and send through any logging information you are getting from XCode?
An XCode, FMOD and Unity version would be helpful too!

I had exactly the same problem, only on IOS14, only when Unity audio was disabled, and when trying to play a sound while displaying a video. This mixer Suspend/Resume trick worked for me

Good to hear, thanks for letting us know!

Thanks for the repies! It took me a while to figure out how to get the logging in Xcode (new to a lot of this). I’m using Unity 2021.1.16f1, FMOD 2.01.09 and Xcode 12.5.1. Here’s what I’m getting from the logging (apologies in advance - this is long!):

FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:create(System&) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:387)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:235)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] SystemI::setOutputInternal : Setting output to ‘FMOD Core Audio Output’
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.System:setOutput(OUTPUTTYPE) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:950)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:241)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Manager::init : maxchannels = 128 studioflags = 00000008 flags 00000000 extradriverdata 0x0.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] SystemI::init : Initialize version=20109 (115889), maxchannels=128, flags=0x00020000
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] OutputCoreAudio::init : Hardware buffer size: 1024 samples, hardware sample rate: 48000Hz, hardware channels: 2
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] OutputCoreAudio::init : Maximum hardware read size: 4096 samples, Software buffer size: 512 samples, Number of software buffers: 4.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] OutputCoreAudio::init : DSP buffer size * DSP num buffers is potentially too small.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:41)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x8000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: Yes, Sleep Time: 0, Looping: Yes.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] AsyncManager::init : manager 0x10f882e08 isAsync 1 updatePeriod 0.02
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x8000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] AsyncManager::init : done
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] PlaybackSystem::init :
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] PlaybackSystem::init : done
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Manager::init : done.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/StudioListener.cs:20)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] PlaybackSystem::acquireMasterBus : Setting master channel group format to 3
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Manager::readBank : fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::mixerSuspend : Suspending output.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.System:mixerSuspend() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:1180)
Begin:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/Begin.cs:21)

Suspended Begin
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Begin:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/Begin.cs:22)

[FMOD] SystemI::mixerResume : Resuming output.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.System:mixerResume() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:1184)
Begin:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/Begin.cs:23)

[FMOD] SystemI::mixerSuspend : Suspending output.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.System:mixerSuspend() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:1180)
PlayerMovement:ResumeAudio() (at /Users/username/FOLDER/GameName/Assets/Scripts/PlayerMovement.cs:46)
PlayerMovement:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/PlayerMovement.cs:35)

[FMOD] SystemI::mixerResume : Resuming output.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)
FMOD.System:mixerResume() (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/wrapper/fmod.cs:1184)
PlayerMovement:ResumeAudio() (at /Users/username/FOLDER/GameName/Assets/Scripts/PlayerMovement.cs:48)
PlayerMovement:Start() (at /Users/username/FOLDER/GameName/Assets/Scripts/PlayerMovement.cs:35)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Thread::initThread : Init FMOD nonblocking thread (0). Affinity: 0x8000000000000003, Priority: 0xFFFF7FFC, Stack Size: 114688, Semaphore: Yes, Sleep Time: 0, Looping: Yes.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d0df8 : node = 0x1185d0fb0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d0df8
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d2ef8 : node = 0x1185d30b0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1175b5f48 : node = 0x1175b6100
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->length = 14810208
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 832
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1175b7f78 : node = 0x1175b8130
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 2
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0x1185d10c0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d31d8 : node = 0x1185d3390
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 3
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d4c18 : node = 0x1185d4dd0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 4
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : filename = /private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank : mode 02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously!
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : setdata soundi = 0x1185d65d8 : node = 0x1185d6790
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSound : add node to async list : head = 0x1185d1228. list count = 5
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN 4 Music 15’, format=5, channels=2, frequency=48000, lengthbytes=2149600, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.304138.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] Thread::initThread : Init FMOD file thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFC, Stack Size: 49152, Semaphore: No, Sleep Time: 10, Looping: Yes.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d0df8
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d2ef8
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->length = 14810208
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 832
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0x1185d31c0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN 2 Music 15’, format=5, channels=2, frequency=48000, lengthbytes=2430496, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.329651.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d2ef8
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1175b5f48
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->length = 14810208
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 832
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0x1175b6210
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN 3 Music 15’, format=5, channels=2, frequency=48000, lengthbytes=2578688, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.299530.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1175b5f48
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1175b7f78
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->length = 14810208
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 832
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0x1175b8240
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN 1 Music 15’, format=5, channels=2, frequency=48000, lengthbytes=3382880, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.419159.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1175b7f78
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d31d8
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->length = 14810208
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 832
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0x1185d34a0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN FX Music 15’, format=5, channels=2, frequency=48000, lengthbytes=4256000, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.341644.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d31d8
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d4c18
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->length = 14810208
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 832
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0x1185d4ee0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN FX Music 15’, format=5, channels=2, frequency=48000, lengthbytes=4256000, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.341644.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d4c18
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0x1185d65d8
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Create name=’/private/var/containers/Bundle/Application/DCC8025B-89BF-47D4-97CE-BA4737578AB1/Music.app/Data/Raw/Music 15 Vln.streams.bank’, mode=0x02010082
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->length = 14810208
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 832
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0x1185d68a0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] SystemI::createSoundInternal : Stream 0/1: name=‘VLN FX Music 15’, format=5, channels=2, frequency=48000, lengthbytes=4256000, lengthpcm=14690304, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.341644.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

[FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0x1185d65d8
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at /Users/username/FOLDER/GameName/Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:45)

Nothing jumps out at me from the log and I can see mixerPause and mixerResume are both being called. Can you please double check you have disabled Unity’s built in audio in Unity’s Audio Settings?
Otherwise, I think I am going to need a reproduction from you so I can debug on my end- would it be possible to provide an FMOD and Unity project that reproduces the issue? There is a section in your profile for uploading repros.

Thanks Jeff. Yep, I’ve had Unity’s Audio Settings disabled throughout, but even tried a build with it enabled just to see if it changed anything! The weird thing is that in the FMODs debug pane it appears that the audio is running (volume going up and down), but I still don’t hear anything. I’m sure I’m missing something very obvious/stupid but have tried everything I can think of and as I say, it works well in the macOS build. I’ll look into uploading the repro today - much appreciated!

@jeff_fmod @furfacsake

I have the exact same issue right now with Unity 2021.1.5f1 and FMOD 2.01.11 and I sort of have a clue what is going on.

When you disable Unity Audio, Unity still messes with AVAudioSession in UnityAppController.mm

- (void)startUnity:(UIApplication*)application
{
    NSAssert(_unityAppReady == NO, @"[UnityAppController startUnity:] called after Unity has been initialized");

    UnityInitApplicationGraphics();

    // we make sure that first level gets correct display list and orientation
    [[DisplayManager Instance] updateDisplayListCacheInUnity];

    UnityLoadApplication();
    Profiler_InitProfiler();

    [self showGameUI];
    [self createDisplayLink];

    UnitySetPlayerFocus(1);   

    AVAudioSession* audioSession = [AVAudioSession sharedInstance];
    [audioSession setActive: (UnityShouldActivateAVAudioSession() == 1) error: nil];
    [audioSession addObserver: self forKeyPath: @"outputVolume" options: 0 context: nil];
    UnityUpdateMuteState([audioSession outputVolume] < 0.01f ? 1 : 0);

#if UNITY_REPLAY_KIT_AVAILABLE
    void InitUnityReplayKit();  // Classes/Unity/UnityReplayKit.mm

    InitUnityReplayKit();
#endif
}

Once I remove

   AVAudioSession* audioSession = [AVAudioSession sharedInstance];
    [audioSession setActive: (UnityShouldActivateAVAudioSession() == 1) error: nil];
    [audioSession addObserver: self forKeyPath: @"outputVolume" options: 0 context: nil];
    UnityUpdateMuteState([audioSession outputVolume] < 0.01f ? 1 : 0);

FMOD Audio output works fine.

This was noted by another dev as a unity bug here as well:
https://forum.unity.com/threads/avaudiosession-still-initialized-even-if-unity-audio-is-disabled.1089340/

Maybe the FMOD team has better connection to some of the Unity Audio guys to verify this.

@tinytouchtales It does look like there is potential for UnityAppController.mm and platform_ios.mm to have conflicting ideas about whether the sharedInstance should be active or not. If you happen to have time to upload a reproduction then I’d be keen to take a look and see what’s going on in more detail- thanks for sharing your solution!

Hi Jeff, I’ve uploaded it to my account just now. The above solution still didn’t work for me. Thanks again for your help with this.

Thanks for that! Unfortunately I couldn’t reproduce the error by just using your Unity project, would you mind also sharing your FMOD Studio project? Feel free to strip it down, I just need one or two events just to get a more complete picture of your setup!

Thanks Jeff! I’ve uploaded the studio project now. One potential issue that i thought of was that I tried to implement the project using Wwise before switching to FMOD. I’m fairly certain that I’ve cleared all traces of wwise from the project, but do you think that this could be causing it?

So I think I FINALLY figured it out. After reading about audio issues with other apps (that aren’t implementing FMOD) I found a glitch where the ‘silent mode’ switch on the iphone must be switched to it’s ON position in order for the audio to come through! Can’t believe it’s taken me this long to figure it out…!

Aha, yep that explains it! Glad to hear it’s working now, thanks for letting us know!