Hi Cameron, thanks for your answer!
I updated FMOD Studio and FMOD for Unity to 2.01.09 ( FMOD Engine isn’t needed to use in Unity, right?), updated my project accordingly, but I still have the same issues.
Here are the logs I see:
FMOD Studio: Creating editor system instance
UnityEngine.Debug:Log(Object)
FMODUnity.EditorUtils:CreateSystem() (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:234)
FMODUnity.EditorUtils:get_System() (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:311)
FMODUnity.EventManager:UpdateCache() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:144)
FMODUnity.EventManager:RefreshBanks() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:30)
FMODUnity.EventManager:Startup() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:458)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
FMOD: Cache updated.
UnityEngine.Debug:Log(Object)
FMODUnity.EventManager:UpdateCache() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:316)
FMODUnity.EventManager:RefreshBanks() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:30)
FMODUnity.EventManager:Startup() (at Assets/Plugins/FMOD/src/Editor/EventManager.cs:458)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
Right when I pause the editor:
BusNotFoundException: [FMOD] Bus not found 'bus:/'
FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:1280)
FMODUnity.EditorUtils.HandleOnPausedModeChanged (UnityEditor.PauseState state) (at Assets/Plugins/FMOD/src/Editor/EditorUtils.cs:178)
UnityEditor.EditorApplication.Internal_PauseStateChanged (UnityEditor.PauseState state) (at <c20d605ee644487b90e150b34bb0553e>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
And the same when I unpause the editor.
And PauseAllEvents and MuteAllEvents still have no effect.
I tried to change the log level to Log, which gets me a bunch of logs before the ones above:
[FMOD] System::create : Header version = 2.01.09. Current version = 2.01.09.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Create(IntPtr&, UInt32)
FMOD.Studio.System:create(System&) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:387)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:235)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] SystemI::setOutputInternal : Setting output to 'FMOD WASAPI Output'
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.System:FMOD5_System_SetOutput(IntPtr, OUTPUTTYPE)
FMOD.System:setOutput(OUTPUTTYPE) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod.cs:950)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:241)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] Manager::init : maxchannels = 1024 studioflags = 00000009 flags 00000000 extradriverdata 0000000000000000.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] SystemI::init : Initialize version=20109 (115889), maxchannels=1024, flags=0x00030000
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] OutputWASAPI::init : Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=2, nSamplesPerSec=48000, nAvgBytesPerSec=384000, nBlockAlign=8, wBitsPerSample=32, cbSize=22.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] OutputWASAPI::init : Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x00000003, SubFormat=00000003-0000-0010-8000-00AA00389B71.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] OutputWASAPI::init : Output buffer size: 4096 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 1024 * 4
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x8000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] AsyncManager::init : manager 00000191BF9D9CE8 isAsync 1 updatePeriod 0.02
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x8000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] AsyncManager::init : done
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] PlaybackSystem::init :
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] PlaybackSystem::init : done
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] LiveUpdate::init :
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] Manager::init : done.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
FMOD.Studio.System:FMOD_Studio_System_Initialize(IntPtr, Int32, INITFLAGS, INITFLAGS, IntPtr)
FMOD.Studio.System:initialize(Int32, INITFLAGS, INITFLAGS, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\wrapper\fmod_studio.cs:412)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:287)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:102)
FMODUnity.RuntimeManager:get_StudioSystem() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:125)
FMODUnity.RuntimeManager:AddListener(StudioListener) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:398)
FMODUnity.StudioListener:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\StudioListener.cs:20)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
[FMOD] Profile::init : Profiler listening on port: 9264
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:45)
(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 45)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1972.553 ms
Integration: 1107.470 ms
Integration of assets: 16.025 ms
Thread Wait Time: 6.273 ms
Total Operation Time: 3102.321 ms
FMOD Studio: Creating editor system instance
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.EditorUtils:CreateSystem() (at Assets\Plugins\FMOD\src\Editor\EditorUtils.cs:234)
FMODUnity.EditorUtils:get_System() (at Assets\Plugins\FMOD\src\Editor\EditorUtils.cs:311)
FMODUnity.EventManager:UpdateCache() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:144)
FMODUnity.EventManager:RefreshBanks() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:30)
FMODUnity.EventManager:Startup() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:458)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
(Filename: Assets/Plugins/FMOD/src/Editor/EditorUtils.cs Line: 234)
Refreshing native plugins compatible for Editor in 2.55 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
FMOD: Cache updated.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.EventManager:UpdateCache() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:316)
FMODUnity.EventManager:RefreshBanks() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:30)
FMODUnity.EventManager:Startup() (at Assets\Plugins\FMOD\src\Editor\EventManager.cs:458)
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
(Filename: Assets/Plugins/FMOD/src/Editor/EventManager.cs Line: 316)
Switch from biome null to MineralStop-05-LastCave, fadeIn 0,5 and out 0 - 10 / 1,149055
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SoundManager:ApplyBiomeSwitch() (at Assets\Scripts\Sound\SoundManager.cs:255)
SoundManager:OnGameStart() (at Assets\Scripts\Sound\SoundManager.cs:153)
GameEvents:GameStart() (at Assets\Scripts\GameEvents.cs:44)
<StartGame>d__83:MoveNext() (at Assets\Scripts\GameManager.cs:460)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Assets/Scripts/Sound/SoundManager.cs Line: 255)
BusNotFoundException: [FMOD] Bus not found 'bus:/'
at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00019] in D:\Unity\oqo\Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:1280
at FMODUnity.EditorUtils.HandleOnPausedModeChanged (UnityEditor.PauseState state) [0x00015] in D:\Unity\oqo\Assets\Plugins\FMOD\src\Editor\EditorUtils.cs:178
at (wrapper delegate-invoke) System.Action`1[UnityEditor.PauseState].invoke_void_T(UnityEditor.PauseState)
at UnityEditor.EditorApplication.Internal_PauseStateChanged (UnityEditor.PauseState state) [0x00024] in <c20d605ee644487b90e150b34bb0553e>:0
UnityEditor.EditorApplication:set_isPaused(Boolean)
UnityEditor.Toolbar:DoPlayButtons(Boolean)
UnityEditor.Toolbar:OldOnGUI()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
UnityEngine.UIElements.EventDispatcher:OpenGate()
UnityEngine.UIElements.EventDispatcherGate:Dispose()
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)