FMOD_DSP_METERING_INFO from a DSP on a 3D SoundChannel

To meter the wavetable I would use

FMOD::DSP* tail;
getDSP(FMOD_CHANNELCONTROL_DSP_TAIL, &tail);

and then use the input metering. A default channel will only have one DSP, so the Channel Fader is the head and tail. You’ll need the input metering to avoid the panning and attenuation affecting the signal.

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