I’m trying to integrate FMOD into my libgdx game using lwjgl’s FMOD bindings (Currently 2.02.16) and I very occasionally get FMOD_ERR_INVALID_PARAM
when calling FMOD_Studio_System_SetListenerAttributes
.
As far as I know the parameters are being set correctly:
pos=(-26.247597,-10.350963,-4.0)
vel=(0.0,0.0,0.0)
fwd=(0.0,0.0,-1.0)
up=(0.0,1.0,0.0)
attenuation=null
I’ve posted a bug report in the lwjgl forums Sometimes FMOD returns FMOD_ERR_INVALID_PARAM when window does not have focus on Windows · Issue #940 · LWJGL/lwjgl3 · GitHub but is there any way to get more information about what parameter is causing the FMOD_ERR_INVALID_PARAM, and why?