FMOD Event Waveform Visualization in Unreal Engine Sequencer

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Hi FMOD team,

I recently joined a project as a cinematic artist and was asked to use FMOD for all audio work. I was surprised that FMOD Event Control Tracks in Unreal Sequencer do not show any waveform preview.

For cinematic work, this is especially important for placing dialogue and sound effects accurately against animation, camera cuts and timing.

I created an editor-only implementation that displays a real FMOD Event waveform directly in Sequencer. I also added the Event name, 2D/3D status, one-shot/looping status and duration in seconds.

The implementation uses a separate NOSOUND_NRT FMOD system and does not affect runtime playback, FMOD Play/Stop, assets or packaged builds.

It was developed and tested with Unreal Engine 5.7.4 and FMOD 2.03.11. I have attached a comparison screenshot with a standard Unreal audio track.

I would be happy to share the code or submit a pull request. Please let me know which repository branch and contribution method you would prefer.