Using:
Unreal Engine 4.9.1
Fmod version 1.07.03
Unreal integration: fmodstudio10610ue4.9win64
As I was typing this out I realized that it is most likely a two fold question.
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I cannot get the fmod folder to show up in the unreal content browser. I installed fmod into the unreal plugins folder. I made sure my events are assigned to the master bank and I have built and saved my project multiple times. I checked to make sure that the fmod plugin shows up in unreal and that the master bank files are getting saved into the content folder of my unreal project.
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However, I just realized that my unreal integration files are not the newest ones. The reason for this is because I kept getting the following error message when using the newer files:
“‘FMODStudio’ failed to load because module ‘FMODStudioOculus’ could not be found.”
If it turns out that the old files are what is causing my current problem than I will need to go back and solve the original problem. I know others have been experiencing this as well as referenced here:
A solution was offered but I think it involved inserting extra lines of code into the fmod plugin and I honestly could not figure out how to do that…