Here is my predicament - stock UE 4.15.2 has bug with Oculus Online Subsystem, where I can’t build release for distribution. However, that bug was fixed in Oculus 4.15.2 unified branch of UE4.
The problem is that Oculus 4.15.2 unified branch of UE4 doesn’t recognize FMOD plugin as supported and doesn’t load it.
So, I am pretty much stuck with a project I can not publish
Any idea what wouldn’t FMOD work with Oculus branch when it works perfectly fine with stock UE4 of the same version ?