Hello, I can’t solve this problem, I’ve made FMOD parameter “health” (range 0-100), and I want it to link with Player Health in Unity, so when Player’s health drops below 30% it will trigger FMOD parameter “Health” with simple low filter cutoff. When I’m implement code into Unity, it gets me the following errors, please check my script, I’ve added comments:
  using UnityEngine;
    using System.Collections;
    using UnityEngine.SceneManagement;
    using FMOD.Studio;
    
    public class MusicControl : MonoBehaviour {
    
    
        [FMODUnity.EventRef]
        public string explosion = "event:/EXPLOSION";
        [FMODUnity.EventRef]
        public string shoot = "event:/SHOOT SOUND";
        [FMODUnity.EventRef]
        public string menuMusic = "event:/MENU MUSIC";
        
    	int val;
    
        public FMOD.Studio.EventInstance musicEv;
        public FMOD.Studio.ParameterInstance musicPar;
    
        void Start()
        {
        }
        
    	//music for menu, I'm call this function when my stage starts(menu game)
        public void MenuMusic()
        {
            musicEv = FMODUnity.RuntimeManager.CreateInstance(menuMusic);
            musicEv.start();
        }
    	
    	//music for level 1, I'm call this function when my stage starts(level game)
        public void LevelMusic() 
        {
            musicEv = FMODUnity.RuntimeManager.CreateInstance(menuMusic);
            musicEv.setParameterValue("FIGHT MUSIC", 100f);
            musicEv.getParameter("HEALTH", out musicPar);
    		musicPar.setValue(100);	
    
            musicEv.start();
        }
    
    	//I'm call this function when stages is close up
        public void StopMusic()
        {
            musicEv.stop(FMOD.Studio.STOP_MODE.IMMEDIATE);
        }
    
    	// I'm take current Health from Player script
        void Update()
        
            val = GameObject.Find("Player").GetComponent<Player>().stats.curHealth;
            
            musicPar.setValue(val); //Unity gives me an error - NullReferenceException: Object reference not set to an instance of an object MusicControl.Update () (at Assets/MusicControl.cs:147)
        }
        
    }