FMOD Pre Porting Preparation

Hello, thank you for the response :smiley: !

I see. What if my project has already been using the “building metadata and assets to the same banks” for a while? Is switching to separate banks a good idea? Will there be extra steps in setting the banks on the bank loader system in-game or in the organizing process (assigning events to banks, etc)? Currently, we are using a modified script of the FMOD Bank Loader.cs, but it doesn’t stray far from the original, so mostly no big changes to it.

I see, that’s good to hear. Currently, my game uses only 2 streaming assets: music and ambience. Funnily enough, when I enabled “Live Update”, the bug disappeared and only reappeared after turning it off. Details are in here https://qa.fmod.com/t/stuttering-sfx-when-loading-a-scene/24407/6

I also assume preparing to register and download the console API installer on the “Permissions” tab. But I assume this would be for the porting guys :sweat_smile: ? I just need to prepare the builds and their settings.