Hello,
We are currently using FMOD Studio and Unity integration version 2.01.11
We are having android-build specific errors where sounds are silent when triggered. These errors do not occur in the windows build of the game. This issue is not occuring in every scene, none of the messages below are printed into the console when all sounds are playing correctly.
Here are some of the messages being printed into the android log of a development build, would appreciate any guidance on how to fix this.
Best,
Zach
08-15 13:06:38.920 1148 1379 W Unity : [FMOD] EventModelAPIData::getSampleLoadingState : Event '{878e9518-a1db-4159-b3cc-5ae1d47f889d}' waveform in error state
08-15 13:06:38.920 1148 1379 W Unity :
08-15 13:06:38.920 1148 1379 W Unity : UnityEngine.Logger:Log(LogType, Object)
08-15 13:06:38.920 1148 1379 W Unity : FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr)
08-15 13:06:38.920 1148 1379 W Unity :
08-15 13:06:38.920 1148 1379 W Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
08-15 13:06:38.920 1148 1379 W Unity :
08-15 13:06:38.920 1148 1379 W Unity : [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Waveform instance in error state 76
08-15 13:06:38.920 1148 1379 W Unity :
08-15 13:06:38.920 1148 1379 W Unity : UnityEngine.Logger:Log(LogType, Object)
08-15 13:06:38.920 1148 1379 W Unity : FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr)
08-15 13:06:38.920 1148 1379 W Unity :
08-15 13:06:38.920 1148 1379 W Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
08-15 13:06:38.920 1148 1379 W Unity :
08-15 13:06:39.028 1148 1379 W Unity : [FMOD] EventModelAPIData::getSampleLoadingState : Event '{7ac40857-e3b1-4c1f-94a4-92f82ea079fe}' waveform in error state
08-15 13:06:39.028 1148 1379 W Unity :
08-15 13:06:39.028 1148 1379 W Unity : UnityEngine.Logger:Log(LogType, Object)
08-15 13:06:39.028 1148 1379 W Unity : FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr)
08-15 13:06:39.028 1148 1379 W Unity :
08-15 13:06:39.028 1148 1379 W Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
08-15 13:06:39.028 1148 1379 W Unity :
08-15 13:06:39.028 1148 1379 W Unity : [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Waveform instance in error state 76
08-15 13:06:39.028 1148 1379 W Unity :
08-15 13:06:39.028 1148 1379 W Unity : UnityEngine.Logger:Log(LogType, Object)
08-15 13:06:39.028 1148 1379 W Unity : FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr)
08-15 13:06:39.028 1148 1379 W Unity :
08-15 13:06:39.028 1148 1379 W Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
08-15 13:06:39.028 1148 1379 W Unity :
08-15 13:06:39.029 1148 1380 E Unity : [FMOD] AndroidAssetFile::reallyOpen : Could not open 'Master.bank' from the asset manager.
08-15 13:06:39.029 1148 1380 E Unity :
08-15 13:06:39.029 1148 1380 E Unity : UnityEngine.Logger:Log(LogType, Object)
08-15 13:06:39.029 1148 1380 E Unity : FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr)
08-15 13:06:39.029 1148 1380 E Unity :
08-15 13:06:39.029 1148 1380 E Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
08-15 13:06:39.029 1148 1380 E Unity :
08-15 13:06:39.029 1148 1380 E Unity : [FMOD] RuntimeBankModel::openFile : Failed to open file 'file:///android_asset/Master.bank'
08-15 13:06:39.029 1148 1380 E Unity :
08-15 13:06:39.029 1148 1380 E Unity : UnityEngine.Logger:Log(LogType, Object)
08-15 13:06:39.029 1148 1380 E Unity : FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr)
08-15 13:06:39.029 1148 1380 E Unity :
08-15 13:06:39.029 1148 1380 E Unity : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
08-15 13:06:39.029 1148 1380 E Unity :
08-15 13:06:39.030 1148 1380 E Unity : [FMOD] ResourceLoader::asyncLoadResourceThread : Failed to load waveform {68d35927-1dc7-45ba-b292-74b4925f8ae5} (error 18)