Looking into it again I’m not sure how beneficial it can be. At least in it’s current form.
What would be a dream time saving feature is the ability to record in FMOD. Aside from using my studio mic for Foley recordings directly into FMOD, I can also use it with Jack for example to sync protools and FMOD together, arm a track in FMOD to record directly from protools in time since most complex editing for most sound designers (as far as I know) happens there - most probably because of protools easy editing features and audio suite.
That being said, something like audiosuite in FMOD would be amazing if that can happen and we can use our plugins on sounds in FMOD then goodbye protools from game audio designers!