Hello
Our audio designer has an fmod event setup such that we have a single event that holds several short different animal sounds. The animal sound we want triggered is controlled by the parameter “Animal”.
So when I trigger the Fmod event, i do these steps:
- create fmod instance
- set the parameter “Animal” to the desired animal
- Start() instance
i’ve also tried:
- create fmod instance
- Start() instance
- set the parameter “Animal” to the desired animal
This doesn’t seem to work. Rather than hearing the individual animal sound that we want, it seems to be playing a mashup of random sounds rather than the exact one we want. We also tried to set the “Animal” parameter to 0.0 (in code) and it would still play random sounds…
Note that we have no problems controlling other sounds with special parameters, we have been using fmod studio for over a year without any problem. But this is a special case where we want to trigger only a single short sound with a parameter and it is not working!
I am using Fmod studio 1.06 in Windows 8.1