FMOD Studio 2.03.14 Not Validating Properly in UE 5.8.2

Hi, I’m setting up FMOD Studio 2.03.14 with UE 5.8.2 and I’m running into issues with validation. I went through a normal install:
The plugins were added to the projects plugin folder, and then when opening Unreal we get a warning about “copying bank files to staging correctly” in the Project Settings. I press fix and it changes to green saying “FMOD Settings are valid, run the Validate FMOD command to perform additional checking.” I created an FMOD project in the Unreal project folder and set the built bank output directory to ../Content/FMOD.

I Build banks and they show up in the UE content browser as expected, but when I go to validate FMOD in UE I get this warning: “FMODStudio does not appear to be running. Only some validation will occur. Do you want to continue anyway?” If I select YES then I get a message “Failed toload banks” followed by “Finished validation”

If I start PIE and turn live update on it appears to connect.

We tried recompiling following the steps found here FMOD - User Guide (compiling the plugin optional) No luck.

Is this a known issue or do you have any ideas on how we can fix it? Thanks!

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Hi,

This is a known issue. To allow the integration to connect to studio:

  1. Enable the scripting server in the Studio Preferences:
  2. Now the validation will be able to connect to the studio instance

There is a known issue with incorrect warnings about Failed to load banks during validation which will be fixed in an up coming release.

Hope this helps.

Thanks Connor! That did the trick, and I’ll keep an eye out for the upcoming release, to resolve the failed to load banks message.

Hey Connor, I wanted to follow up on this before making a new forum post. When pressing “Fix” for the project settings error, it changes to green, but no changes are actually being made to the ini file, so every time I open unreal, the “FMOD Settings Problem Detected” message appears again and I’m prompted to Fix. Is this part of the known issues with the “failed to load banks” or is this a different issue? Let me know if I should create a new forum post to discuss this.

Thank you for bringing this to our attention, I haven’t been able to reproduce the issue and I don’t think it has been reported before. A new forum would be good, thank you

Here’s a link to the new forum post in case it’s useful for anyone.
Unreal 5.8.2 FMOD Settings Problem Detected Persists After Fixing - Unreal Engine - FMOD Forums