We have a specific sound that we have set “max Instances” to 4, and in the profiler we are noticing that there are way more than 4 instances of that sound playing. The sounds are being automatically played via “Fmod Studio Event Emitter” when it hits a collision volume.
I am unsure if the “Fmod Studio Event Emitter” abides by the “max instances” parameter in the event. Can someone shed some light on this? The number of “Fmod Studio Event Emitters” in my image below is 38, and are all triggering at once as a test – they are also all playing w/ 38 instances (even though I have it set max instance =4)