I’m having trouble getting the desired result from the Max instances setting on an event. I have a radio receiver event which occasionally is triggered to play when a vehicle in a city is spawned. In Unreal, every non player car has this radio receiver component on them, but on spawning, There is currently a one in 10 chance that it will play this radio receiver event.
There is a global radio in the game and this radio receiver event exists to receive the signal of this radio using an F mod transceiver effect, and play the radio from the position of the vehicle as it drives around. I only ever want one of these radios to be audible at a time, so I have set its Max instances setting to one with stealing setting “furthest”. with this, I get the result I want - occasionally a vehicle can be heard playing the radio.
When I check the FMOD profiler however I often see there are many more than one instance playing. Is this right? I would expect to only ever see one lifespan visible in the profiler, occasionally cut off when a new one begins.